Devlog #1 - Gameplay Foundation - 2020/2/19


Hey all! Zextillion here, trying to make a weekly devlog to keep myself accountable.


Danger Chasers is a 2D action-platformer. If you've ever played the MMORPG Elsword, the controls should look similar, but with a much heavier emphasis on speed. Basically if you want to see cute girls in anime battles, this game is for you.

Right now there aren't any super special game mechanics that would be super wild. Rather what I've been working on with this game is mostly about polishing movement, encounter design, and combat flow. I think it's important to establish a solid foundation before branching out into crazy mechanics territory. One side effect of this is that it's quite difficult to figure out how to make cool screenshots and gifs :^). It's also pretty difficult to post devlog updates, as there isn't really much to say about: yeah, the player character now moves 2 pixels/second slower. Fortunately, I have moved out of that phase (for the most part) and can now move into creating actual content. Wow!

Anyways, future dev updates will go more in depth on how I implemented various features, like cutscenes or level loading. It's rather boring stuff, but fellow game devs might find it interesting. Or maybe more interesting stuff like tidbits on the story or lore or backstories on the characters. Actually yeah, that sounds way more interesting. I'm sure I'll think of stuff to post every week. There's lots of random crap I have laying around that I can just post on a blog site. Eh whatever.

See you next week!


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